Video game development and production

Video game development and production

On April 28, the Department of Continuing Education and the School of Computer Science Engineering of the Universidad del Azuay organized a webinar to learn about the tools and techniques used to build video games.

The seminar began with a brief explanation of the event by Marcos Orellana, Coordinator of the School, who mentioned that the objective was "to awaken attention to video games."

Subsequently, Miriam Briones - director of the Continuing Education Department - welcomed, and immediately the main speaker, Brandon Lee, proceeded with the talk.

For the exhibitor, Latin America lacks the courage to enter the development of video games, so few schools provide space for these areas, despite the fact that, in his words, “games are part of the development and learning of people".

In addition, he expressed that the video game industry moves a lot of money, is one of the largest and even struggles with social networks for people's attention. So countries like China, the United States, Japan compete to be the leaders in this area.

Likewise, Lee mentioned that mobile games correspond to approximately 70% of general income from video games and that these are simple to do, so they are a good option to start with, but that it is necessary to take the step and put dedication to their development .

"You have to understand the design of the game, because design is not the same as programming, you must not lose sight of art," he commented.

He continually mentioned that to make a game it is necessary to “establish information about the game; art and Design; code and development; think about users or understand who will play; establish themes for the game and generate a mechanic and a prototype to develop it ”.

According to the exhibitor, the four pillars to create a game are “technology, narrative, aesthetics and mechanics”.

Technology is essential to attract the attention of consumers; the narrative is essential for communication with the user; aesthetics must relate well to the senses and mechanics is the heart of the game, since it corresponds to the interaction that users have with it.

Jointly exposed a list of programs with which you can create video games. Programs like Unity, Unreal, Game Maker, and Construct 3, which can help both newbies and experts.

In addition to YouTube, which is for Lee "the best free way to find tutorials on video game design."

 

UDA Correspondent