|Name:||Design and creation of videogames|
|Dates:||From 27 from May to 4 from June 2019|
The video game industry has maintained a sustained growth in recent years, which has made it an attractive market for professionals. The popularization of mobile devices, as well as the ease of publishing content through different platforms (Google Play, Steam, etc.) has allowed independent developers to create and disseminate their products on a global scale, without the need for significant resources. financial resources or the support of a company.
The above, coupled with the wide use of video games in various areas such as education or entertainment, supports the need to develop learning programs in this area, which should be aimed at both professionals and the general public.
The instructor, through workshops, will promote the participation of attendees fostering a collaborative learning that allows acquiring and deepening knowledge about the subject matter exposed.
The student must carry out an autonomous work in which he puts into practice the topics exposed in the developed practices.
a) Scheduled activities:
b) Evaluation Criteria:
|Final work||50 points|
Introduction to the course, history of videogames and their contribution to the different areas of human activity (industry, entertainment, education, labor market). Review of currently available genres and analysis of the genre of platforms.
Familiarization with used design and programming tools, including Adobe Illustrator, Adobe Premiere, Piskel and Construct 2.
Introduction to programming using a language of priorities. Guidelines on the design of levels and control of the characters.
Construction of the story: plot, protagonists, villains, missions, objectives, items, power ups, etc.
Design of levels based on platform games.
Construction of the game on the Construct 2 engine, using a visual language based on priorities.
Information about the publication of videogames in different available platforms (Android, iOS, PC or Steam) as well as financing alternatives to build projects such as Kickstarter or Indiegogo.
To the participants who pass the course, the Universidad del Azuay will issue a certificate of approval for 30 hours.
Monday 27 of May 15h00 to 18h00
Tuesday 28 of May 15h00 to 18h00
Wednesday 29 of May 16h00 to 18h00
Thursday 30 of May 16h00 to 18h00
Friday 31 of May 15h00 to 18h00
Monday 3 of June 15h00 to 18h00
Tuesday 4 of June 15h00 to 19h00
Parking lots for Lecturers
$ 40,00 per participant.
UDA participants (teachers and administrative staff)
Check the box "Discount payment card" when you register online. The automatic discount to the payment role will be made, in a fee of $ 40.00 in the month of June 2019.
UDA students and the general public
Payment in the Treasury of the University
Code for payment in Treasury
834 - $ 40.00